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Metropolis (FR)

Graphic Design, Art Direction, Game Scripting

Metropolis – A Point-and-Click Revival
During a workshop at Atari Lyon, Christophe Gouix and I teamed up to create a mobile point-and-click game inspired by Fritz Lang’s iconic 1927 film Metropolis.  As fans of this cinematic masterpiece, known for its visionary sci-fi aesthetic and themes of class struggle, the choice came naturally. Designed for iOS and Android, our game reimagines Lang’s dystopian city through  interactive storytelling and classic puzzle mechanics, drawing inspiration from LucasArts legends like Monkey Island and Day of the Tentacle.

With point-and-click adventures seeing a creative resurgence, this project was both a tribute to a genre we love and a dive into a richly layered universe that still resonates today.

METROPOLIS-1.jpg

Gameplay

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Job done with: Atari Lyon (Workshop)
Role: Art Director / Graphic Designer
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